- Sep 12, 2021
- 269
- 5,217
Damn you missed the sale on Mace. A few days ago. He was literally $.84¢ A few days ago.https://www.daz3d.com/mace-for-genesis-3-male He on sale now for like$3.14I don't have better gen3m character and my PC didn't load gen8m character for unknown reason I am trying to find black g3m character with decent material but I couldn't find it yet so I used m7 material and tweak it to make black.
For lighting it is a nice start I might probably add a little more light to highlight her face or some back light to highlight them a little more, though without an environment it is hard to determine if more or less light is needed, like are they in their bedroom or a sleazy hotel? are they an exhibitionist couple in the park at night or a alley behind the club?I'm playing with lighting and poses, any advice?
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What's your lighting setup. can we see a ScreenshotI'm playing with lighting and poses, any advice?
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I love his beard. how did you do that. I could totally see him in some type of cyberpunk game. Also, nice clean render man.HEY! Nobody said it had to be hot sexy girls all the time, alright?
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I’ve tried several methods, including:Assuming that the difference in the amount of sclera (white eye parts) between the eyes prompted your comment, I was gonna agree with you after some quick look at some human references, and recalling the look node in powerpose not being 100% consistant.
After some further digging and some quick test in daz however, I think it might have to do with her outter eyeshape being greatly exaggerated compared to that of a human. So that extra sclera compared to the left eye might make it seem like the eyes are off.
I tried compensating either eye from the original pose (to lessen the difference in sclera in their respective direction), neither I found to be an improvement.
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I do see an argument to slightly compensate the r_eye, but after comparing the results, I'm honestly not too bothered by it, nor am I convinced that the OG pose is actually anatomically incorrect (especially with her eyes not following the exact anatomy and all).
Anyway, thanks for pointing it out. Will definitely keep an eye out in the future.
Thanks! Much appreciated. His beard is just CC Beard Boss.I love his beard. how did you do that. I could totally see him in some type of cyberpunk game. Also, nice clean render man.
Holly hell - 6h30?! I am also on a GTX 1060, tend to go with 500its. And I can generally get away with a 30min render (w/Denoiser). Some situations it goes 2hrs and the resulting quality is crap. Generally, there's a window involved when that happens.Here is a no postwork picture except a slight denoising, as it seems that I "just postworked, painting over a bad render" (I caricature a little) my last artwork which was intended to look like a movie poster btw (inspired by Kompromat) and to be the main screen of my maybecomingoneday game.
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I feel your pain. I also have a GTX 1060 (3Gb) in my craptop. For the pic above, 1500 iterations - CPU only -> rendering time 6h30.
But i've been told that hardware doesn't matter....
I would agree that's a very nice intentional crop. And that yes, sometimes that type of framing choice can actually enhance the image quite provocatively. It may be that we are then subconsciously led to feed on the rest of her body (without US being seen). Or it may be that we don't quite know what her face thinks of things... so that can be plenty fetching from a curiosity perspective. Yeah?View attachment 2075756
Trying to go for an amateur-ish face cropped out sort of thing because I've always liked those types of pics. Kinda undecided if I like it or not though.
Cpu rendering is slow...Really fucking slow. i had a 3gb 1060 before i got the 12gb 3060 and getting any image to fit in that was pretty much impossibleHolly hell - 6h30?! I am also on a GTX 1060, tend to go with 500its. And I can generally get away with a 30min render (w/Denoiser). Some situations it goes 2hrs and the resulting quality is crap. Generally, there's a window involved when that happens.
Can any of the Pros here identify from that image above what may have cost him so much rendering time? Anything most obvious that would have? Or is it all just a problem, collectively? Any recommendations to help alleviate the strain?
-Beautiful shot, btw. She may have been worthy ; )
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Trying to go for an amateur-ish face cropped out sort of thing because I've always liked those types of pics. Kinda undecided if I like it or not though.
Holly hell - 6h30?! I am also on a GTX 1060, tend to go with 500its. And I can generally get away with a 30min render (w/Denoiser). Some situations it goes 2hrs and the resulting quality is crap. Generally, there's a window involved when that happens.
Can any of the Pros here identify from that image above what may have cost him so much rendering time? Anything most obvious that would have? Or is it all just a problem, collectively? Any recommendations to help alleviate the strain?
-Beautiful shot, btw. She may have been worthy ; )